A half-pipe is a structure used in gravity such as skateboarding, snowboarding, skiing, freestyle BMX, Inline skating, and scooter riding.
For winter sports such as freestyle skiing and snowboarding, a half-pipe can be dug out of the ground or snow perhaps combined with snow buildup. The plane of the transition is oriented downhill at a slight grade to allow riders to use gravity to develop speed and facilitate drainage of melt. In the absence of snow, dug out half-pipes can be used by dirt-boarders, motorcyclists, and mountain biking.
Performance in a half-pipe has been rapidly increasing over recent years. The current limit performed by a top-level athlete for a rotational trick in a half-pipe is 1440 degrees (four full 360 degree rotations). In top level competitions, rotation is generally limited to emphasize style and flow.
In a few days, the press had gotten word about Tom's creation and contacted him directly. Tom then went on to create Rampage, Inc. and began selling blueprints for his half-pipe design. About five months later, Skateboarder magazine featured both Tom Stewart and Rampage.
On half-pipes which are less than vertical, the height, typically between 50% and 75% of the radius, profoundly affects the ride up to and from the lip, and the speed at which tricks must be executed. Ramps near or below of height sometimes fall below 50% of the height of their radius. Technical skaters use them for advanced flip tricks and spin maneuvers. Smaller transitions that maintain the steepness of their larger counterparts are commonly found in pools made for skating and in custom mini ramps. The difficulty of technical tricks is increased with the steepness, but the feeling of dropping in from the coping is preserved.
The standard design in the construction of ramps is to use a constant radius in transitions: Most of the ramps are built with a quarter circle of constant radius for easy construction, and this method is tried and true. But some of the best ramps are not constant radius but a roughly elliptical with somewhat less final vert (vertical). The design is supposed to allow for easy big air with return still on the curve and less danger of landing on the flat ("bottoming out").
Most commercial and contest ramps are surfaced by attaching sheets of some form of masonite to a frame. Many private ramps are surfaced in the same manner but may use plywood instead of masonite as surface material. Some ramps are constructed by spot-welding sheet metal to the frame, resulting in a fastener-free surface. Recent developments in technology have produced various versions of improved masonite substances such as Skatelite, RampArmor, and HARD-Nox. Skatelite These ramp surfaces are far more expensive than traditional materials.
Channels, extensions, and roll-ins are the basic ways to customize a ramp. Sometimes a section of the platform is cut away to form a roll-in and a channel to allow skaters to commence a ride without dropping in and perform tricks over the gap. Extensions are permanent or temporary additions to the height of one section of the ramp that can make riding more challenging.
Creating a spine ramp is another variation of the half-pipe. A spine ramp is basically two quarter pipes connected at the vertical edge. (designed by Andy Kessler)
Manhattan, NYC - 2019]]
In winter sports, a halfpipe is called a superpipe. The tallest snow superpipe in the world () is located near Laax, Switzerland. With a height of 6.90 m (22.6 ft), this halfpipe has held the world record since the 2014–2015 season, and regularly hosts the LAAX Open.
The current world record for highest jump in a half-pipe is held by Freestyle skiing Joffrey Pollet-Villard. He set the record at the FIS Freestyle Ski and Snowboarding World Championships in 2015, when he achieved a height of 8.04 meters (26ft, 3in) above a 22-ft superpipe.
|
|